[Bug 82683] Segfault in glBufferSubData

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Sep 12 20:43:44 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=82683

--- Comment #7 from Ben Foppa <benjamin.foppa at gmail.com> ---
Sorry, can someone help me understand how this did turn out to be an OOM issue?

At 128000 buffers x 2^7 bytes per buffer, I get segfaults.
At 64000 buffers x 2^14 bytes per buffer, it completes fine.
At 64000 buffers x 2^15 bytes per buffer, the OS kills the program for using
too much RAM. It says "Killed". It doesn't segfault.

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