[Bug 91719] [SNB, HSW, BYT] dEQP regressions associated with using NIR for vertex shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 21 10:52:32 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91719
Bug ID: 91719
Summary: [SNB,HSW,BYT] dEQP regressions associated with using
NIR for vertex shaders
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: mark.a.janes at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Mesa bbf8291 caused the following regressions:
functional.shaders.loops.do_while_dynamic_iterations.vector_counter_vertex
functional.shaders.loops.for_dynamic_iterations.vector_counter_vertex
functional.shaders.loops.while_dynamic_iterations.vector_counter_vertex
Both gles2 and gles3 variants regressed when NIR was enabled.
BDW did not encounter these regressions.
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