[Bug 91719] [SNB, HSW, BYT] dEQP regressions associated with using NIR for vertex shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 25 14:48:33 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91719
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
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CC| |mattst88 at gmail.com
--- Comment #1 from Jason Ekstrand <jason at jlekstrand.net> ---
After a bit more analysis, this bug appears to be a coalescing bug. Thanks to
Kristian for spotting the broken swizzle! What happens is that NIR gives us
vec1 ssa_9 = imul ssa_7, ssa_8
vec4 ssa_10 = vec4 ssa_2, ssa_2.y, ssa_9, ssa_2.z
in SSA which then becomes
r7 = imul r5, r6
r8.xyw = imov ssa_2.xyz
r8.z = imov r7.x
When we go out of SSA. This then turns into
9: mul acc0:D, vgrf5.xyzw:D, u0.xyzw:D
10: mach null:D, vgrf5.xyzw:D, u0.xyzw:D
11: mov vgrf7.0.x:D, acc0.xxxx:D
12: mov vgrf8.0.xyw:D, vgrf13.xyxz:D
13: mov vgrf8.0.z:D, vgrf7.xyxw:D
which register coalesce happily turns into
9: mul acc0:D, vgrf5.xyzw:D, u0.xyzw:D
10: mach null:D, vgrf5.xyzw:D, u0.xyzw:D
11: mov vgrf8.0.z:D, acc0.xxxx:D
Note that we completely miss the fact that line 13 above moves the x channel to
the z channel and we just coalesce to mask out all but z. The result is that
mul/mach write to .x but we read from .z. If I run the test with register
coalescing turned off, it passes.
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