[Bug 91787] glTextureSubImage3D (DSA) crashes when being used to upload cube map faces
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 28 00:37:08 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91787
Bug ID: 91787
Summary: glTextureSubImage3D (DSA) crashes when being used to
upload cube map faces
Product: Mesa
Version: 10.6
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: blocker
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: eliashogstvedt at gmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
You should be able to use glTextureSubImage3D to upload faces to a cube map
texture where zoffset is the cube map face since the 2D version does not have a
target argument in DSA.
This was discussed a bit on #dri-devel and it seemed like the code for
glTextureSubImage3D was wrong. I believe someone attempted to push a fix it but
I'm unable to build mesa from scratch at the moment.
ps: I'm not sure what driver to select with intel hd 5500, please change it to
the appropriate and remove this message if it's wrong.
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