[Bug 91617] [BDW] Incorrect rendering in CS:GO
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Dec 4 00:40:04 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91617
--- Comment #11 from Matthieu Bouron <matthieu.bouron at gmail.com> ---
(In reply to Matt Turner from comment #10)
> (In reply to Ian Romanick from comment #5)
> > (In reply to Matthieu Bouron from comment #4)
> > > > Matthieu: Can you try running with the environment variable
> > > > "INTEL_DEBUG=vec4vs". I'm not 100% sure how to do that in Steam, but Dylan
> > > > or Google may be able to help. This will remove one difference between the
> > > > IVB and BDW systems.
> > >
> > > Exporting the variable (with export) before launching steam seems to do the
> > > trick, however the issue is still there. Would the vec4vs output be useful
> > > to you ?
> >
> > Thanks for trying. If that doesn't workaround the problem, output from that
> > configuration won't help. I knew it was a bit of a long shot.
>
> I think Matthieu's reply has confused the issue. I think he meant that
> INTEL_DEBUG=vec4vs indeed works around the issue, but that the underlying
> issue still exists, not that using INTEL_DEBUG=vec4vs did not do anything
> differently.
Sorry, my initial reply was not very clear. INTEL_DEBUG=vec4vs did *not* work
around the issue.
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