[Bug 91817] SRGB dark rendering

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Dec 11 06:49:06 PST 2015


Neil Roberts <neil at linux.intel.com> changed:

           What    |Removed                     |Added
             Status|NEW                         |RESOLVED
                 CC|                            |neil at linux.intel.com
         Resolution|---                         |DUPLICATE

--- Comment #5 from Neil Roberts <neil at linux.intel.com> ---
It seems very likely that this bug is the same as bug 92759. Although the
original description says that it's rendering to GL_SRGB8 textures which
wouldn't have the bug, the trace enables GL_FRAMEBUFFER_SRGB throughout the
entire the trace so presumably it would be enabled for the final writes to the
framebuffer as well. The calls to glXChooseVisual don't include the
GLX_ALPHA_SIZE parameter so it seems quite likely that it's picking up an RGB
format without sRGB capabilities.

I haven't been able to test it with the trace because glretrace seems to ignore
the visual from glXChooseVisual and always requests an RGBA visual which means
it would end up with an sRGB-capable visual regardless.

Thanks for the bug report.

*** This bug has been marked as a duplicate of bug 92759 ***

You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20151211/d6027113/attachment.html>

More information about the intel-3d-bugs mailing list