[Bug 93418] Geometry Shaders output wrong vertices on Sandy Bridge
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Dec 16 17:26:45 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=93418
Bug ID: 93418
Summary: Geometry Shaders output wrong vertices on Sandy Bridge
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: bugs at linkmauve.fr
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 120555
--> https://bugs.freedesktop.org/attachment.cgi?id=120555&action=edit
apitrace reproducing this bug (starts at frame 470)
Some vertices seem to be wrongly put on the (0,0) (1,1) diagonal when using a
geometry shader on Sandy Bridge.
Screenshots of this bug:
http://i.imgur.com/c8WhpF5.png
http://linkmauve.fr/files/dolphin.png (from the previous trace)
Related Dolphin bug report:
https://bugs.dolphin-emu.org/issues/9166
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