[Bug 93387] inverse() shouldn’t be exposed in GLSL 1.20 and 1.30
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Dec 16 19:36:48 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=93387
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution|--- |FIXED
--- Comment #2 from Kenneth Graunke <kenneth at whitecape.org> ---
Fixed in master by:
commit 4a5cff24d77df6070656b501514d8c304fdbabdf
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Wed Dec 16 00:56:39 2015 -0800
glsl: Remove inverse() from GLSL 1.20 and 1.30.
I apparently regressed this when rewriting the built-ins using
ir_builder, in 76d2f73643f.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93387
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
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