[Bug 93387] inverse() shouldn’t be exposed in GLSL 1.20 and 1.30

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Dec 16 19:36:48 PST 2015


Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
             Status|ASSIGNED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #2 from Kenneth Graunke <kenneth at whitecape.org> ---
Fixed in master by:

commit 4a5cff24d77df6070656b501514d8c304fdbabdf
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Wed Dec 16 00:56:39 2015 -0800

    glsl: Remove inverse() from GLSL 1.20 and 1.30.

    I apparently regressed this when rewriting the built-ins using
    ir_builder, in 76d2f73643f.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93387
    Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
    Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
    Reviewed-by: Matt Turner <mattst88 at gmail.com>

You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20151217/371c9c2a/attachment.html>

More information about the intel-3d-bugs mailing list