[Bug 93387] inverse() shouldn’t be exposed in GLSL 1.20 and 1.30
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Dec 16 10:08:16 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=93387
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |ASSIGNED
Assignee|idr at freedesktop.org |kenneth at whitecape.org
--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
Good catch, thanks! I apparently screwed this up in
722eff674b832e2321f791c68358ef52d2a1ff25.
I just mailed out a patch:
http://patchwork.freedesktop.org/patch/68444/
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