[Bug 93387] inverse() shouldn’t be exposed in GLSL 1.20 and 1.30

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Dec 16 10:08:16 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=93387

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |ASSIGNED
           Assignee|idr at freedesktop.org         |kenneth at whitecape.org

--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
Good catch, thanks!  I apparently screwed this up in
722eff674b832e2321f791c68358ef52d2a1ff25.

I just mailed out a patch:
http://patchwork.freedesktop.org/patch/68444/

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