[Bug 93437] [IVB] GLSL compiler doesn't recognize uniform layout format

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Dec 18 09:53:22 PST 2015


Deve <deveee at gmail.com> changed:

           What    |Removed                     |Added
             Status|NEEDINFO                    |RESOLVED
         Resolution|---                         |NOTABUG

--- Comment #2 from Deve <deveee at gmail.com> ---
Okay, I missed the fact that intel drivers report only OpenGL 3.3, and these
extensions need to be enabled manually. When I enabled
GL_ARB_shader_image_load_store, GL_ARB_compute_shader and
GL_ARB_arrays_of_arrays in the shader, it works fine now. I will try to handle
it properly in STK.

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