[Bug 87364] Flickering objects in Goat Simulator
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Feb 3 23:04:53 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=87364
--- Comment #1 from Tapani Pälli <lemody at gmail.com> ---
This sounds very similar to problem where bounding box size does not match
actual object size. Then you can end up 'oscillating visibility' on the borders
of screen as the bounding box might be visible and generate occlusion query
samples but actual object not. If I understand the description correctly
though, the bounding box size matches the object?
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