[Bug 87345] Severe noise corruption observed while running WebGL “Fluid Simulation ”
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Feb 5 16:42:09 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=87345
qiang.miao at intel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|NOTOURBUG |---
--- Comment #9 from qiang.miao at intel.com ---
Can't agree with you
Why the same code can work correctly on Windows?
If these variables areundefined variables like you said
WebGL will report error and draw nothing
+ vec2 uv = vec2(0, 0);
vec2 motion = decode2( texture2D(sampler_fluid, uv))*pixelSize*0.75;
- vec2 uv = uv - motion; // add fluid motion
+ uv = uv - motion; // add fluid motion
- vec2 gz; // blue blur2 gradient vector
+ vec2 gz = vec2(0, 0); // blue blur2 gradient vector
Those variables are defined without initial value
There is something wrong with shader compiler on how to handle default value
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