[Bug 89084] New: dungeon defenders crashes after vbo_exec_DrawRangeElements call
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Feb 11 06:10:16 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=89084
Bug ID: 89084
Summary: dungeon defenders crashes after
vbo_exec_DrawRangeElements call
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: karolherbst at me.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 113354
--> https://bugs.freedesktop.org/attachment.cgi?id=113354&action=edit
backtrace of the crash
There is a bugzilla entry for the game already:
https://bugzilla.icculus.org/show_bug.cgi?id=5847
I was curious if mesa could validate the input of the
vbo_exec_DrawRangeElements call to return an error instead of segfaulting later
on, even if this is an application bug.
If there is nothing mesa can do, because of integrity with OpenGL specs I am
fine with a CLOSED-INVALID, but it would be nice to have some optional
workarounds nethertheless.
mesa-e68b67b53fce39a8c93188262d9e795ca50750ac used for the backtrace.
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