[Bug 87258] [BDW/BSW Bisected]Piglit spec_ARB_shader_atomic_counters_array-indexing fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Feb 16 10:30:56 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=87258
--- Comment #7 from Kenneth Graunke <kenneth at whitecape.org> ---
(In reply to Ben Widawsky from comment #5)
> Created attachment 113516 [details] [review]
> VS does the enables differently than ps
>
> Please test
Hey, nice catch, Ben! I didn't spot this when I was looking at it a while ago.
Using the CE register makes a lot of sense.
A couple of suggestions on the patch:
1. Could you put a /* HSW+ */ comment after the #define BRW_ARF_CE 0x40?
2. Could we put the MESA_SHADER_VERTEX case before the uses_kill case, just to
keep the two pixel shader cases together?
3. I think vstride should be 0, not 4...I honestly have no idea why brw_ip_reg
is the way it is, but it's been that way forever. We should probably also drop
the NOTE! and ? comments.
Assuming the vstride change actually works, and you're good with those
suggestions, feel free to put my R-b on it.
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