[Bug 88357] New: [BDW]Piglit/spec_ARB_gpu_shader5_compiler_indirect-projGradOffset-shadow.frag fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 12 23:55:44 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=88357

            Bug ID: 88357
           Summary: [BDW]Piglit/spec_ARB_gpu_shader5_compiler_indirect-pro
                    jGradOffset-shadow.frag fails
           Product: Mesa
           Version: unspecified
          Hardware: All
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i965
          Assignee: idr at freedesktop.org
          Reporter: huax.lu at intel.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org

System Environment:
--------------------------
Platform: BDW
Libdrm:       
(master)libdrm-2.4.58-21-gd7c0a08bc576deb07df6c3f91f393ca8edd0c4bf
Mesa:        (10.4)fffe533f08d7c0cc61841195216e54587a1b77ad
Xserver:   
(server-1.16-branch)xorg-server-1.16.3-1-gf39ac527baab8a38d023e3a8416757ccfcead42a
Xf86_video_intel:(master)2.99.917-26-gee79d1885509a2a94acb80e0c416cb276ba7c453
Libva:        (master)e97ac9e78cd475a13e722c455e34d5d39d0f059d
Libva_intel_driver:(master)1a4e98338b8b498895eabe3a151f48e5c624bb63
Kernel:   (drm-intel-fixes)e3e6efcd638d3caa18d9e89f235c7d6fc32c1f0b
Piglit    fdf804da1479e216bb1eb7f84984a29d266ba0a5

Bug detailed description:
-----------------------------
This new case fail on BDW with mesa master and 10.4 branch. Test on IVB, it
works well.

output:
libGL: OpenDriver: trying /opt/X11R7/lib/dri/tls/i965_dri.so
libGL: OpenDriver: trying /opt/X11R7/lib/dri/i965_dri.so
Failed to compile fragment shader
/GFX/Test/Piglit/piglit/tests/spec/arb_gpu_shader5/compiler/indirect-projGradOffset-shadow.frag:
0:6(12): error: extension `GL_ARB_gpu_shader5' unsupported in fragment shader

Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.30
// [end config]
#version 130
#extension GL_ARB_gpu_shader5: require

uniform int i;
uniform vec4 coord;
uniform sampler2DShadow s[5];

void main()
{
  float f = textureProjGradOffset(s[i], coord, coord.xy, coord.zw,
                                  ivec2(-5, 3));
  gl_FragColor = vec4(0, f, 0, 1);
}

PIGLIT: {"result": "fail" }

Reproduce steps:
----------------------------
1. xinit
2. ./bin/glslparsertest
tests/spec/arb_gpu_shader5/compiler/indirect-projGradOffset-shadow.frag pass
1.30

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