[Bug 91213] GLSL sine and cosine of argument larger than 4096*pi give wrong results

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jul 3 14:17:42 PDT 2015


--- Comment #1 from Ruslan Kabatsayev <b7.10110111 at gmail.com> ---
Tested in Windows on a similar HD Graphics 4600 device, and there the result is
correct, as with software renderer on Linux. So seems it's not the chip which
doesn't work correctly, but the driver/mesa.

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