[Bug 91114] ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jun 26 03:22:27 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91114
--- Comment #3 from Tapani Pälli <lemody at gmail.com> ---
(In reply to Iago Toral from comment #2)
> These are the conformance tests, right? I don't think I have access to them.
Yep, this is gles3 conformance.
> Tapani, can you check if this change
> inlower_texture_grad_visitor::visit_leave(ir_texture *ir) fixes the problem?:
>
> - if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE) {
> - ir->lod_info.lod = expr(ir_binop_add,
> - expr(ir_unop_log2, rho),
> - new(mem_ctx) ir_constant(-1.0f));
> - } else {
> ir->lod_info.lod = expr(ir_unop_log2, rho);
> - }
>
> The special case for GLSL_SAMPLER_DIM_CUBE was needed for piglit and deqp
> textureGrad tests to pass, but if this is breaking a conformance test then
> maybe there is some other factor to consider when adjusting the lod
> computation.
unfortunately did not fix the issue
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20150626/0ea09017/attachment.html>
More information about the intel-3d-bugs
mailing list