[Bug 89415] Mesa incorrectly thinks #extension directive is in the middle of a shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Mar 3 21:11:15 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=89415
--- Comment #7 from Ian Romanick <idr at freedesktop.org> ---
(In reply to Kenneth Graunke from comment #6)
> Those two shaders are both legal and compile successfully here, with no
> special options. The extension directives are definitely in the correct
> place, and I don't get any complaints about that.
>
> It must have been a different shader that broke.
Either that or the engine / framework / application inserts some stuff at the
top of the shader that the author didn't put there. The Second Life viewer has
that problem. Getting the output of MESA_GLSL=error should help sort that out.
I'm not sure why the output in attachment #113970 has the GLSL IR but not the
original GLSL code. That's... weird.
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