[Bug 89640] dEQP-GLES3: tanh produces incorrect results for some limit cases
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Mar 18 18:42:09 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=89640
--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
I have not seen a single (non-test) shader that uses tanh(), so I'm not worried
about any performance impact. Emitting extra instructions to compute the
correct value sounds sensible.
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20150319/49a66026/attachment.html>
More information about the intel-3d-bugs
mailing list