[Bug 89640] dEQP-GLES3: tanh produces incorrect results for some limit cases

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Mar 18 18:42:09 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=89640

--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
I have not seen a single (non-test) shader that uses tanh(), so I'm not worried
about any performance impact.  Emitting extra instructions to compute the
correct value sounds sensible.

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