[Bug 92788] [IVB/HSW/BYT/BDW/BSW Bisected ]SynMark2 "OglShMapPcf" cannot run as image validation failed

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Nov 4 07:15:56 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=92788

--- Comment #3 from Eero Tamminen <eero.t.tamminen at intel.com> ---
Issue is visible in the ShMapPcf shadows.

I'm seeing similar kind of texturing issue also in UnrealEngine "SunTemple"
demo lights and shadows:
  https://wiki.unrealengine.com/Linux_Demos

See attached (partial) screenshots.


On SKL, SynMark2 ShMapPcf renders OK.

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