[Bug 92609] [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Oct 29 13:33:15 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=92609

--- Comment #10 from Ben Widawsky <ben at bwidawsk.net> ---
Heh. I'm back to my original conclusion that layer > 0 fails. At least using
the following shader:
        fsCode =
                 "#version 130\n"
                 "uniform sampler2D texview;\n"
                 "void main()\n"
                 "{\n"
                 "   vec4 color = texture(texview, vec2(0.0))\n;"
                 "   gl_FragColor = vec4(color.xyz, 1.0);\n"
                 "}\n";

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