[Bug 91114] ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Sep 7 01:26:24 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=91114

--- Comment #27 from Tapani Pälli <lemody at gmail.com> ---
(In reply to Tapani Pälli from comment #26)
> With a hack to allow textureLod with a samplerCubeShadow and custom
> textureGrad() injected I observed 3 failing tests with:
> 
> dEQP-GLES3.functional.shaders.texture_functions.texturegrad.*cube*
> 
> these are:
> 
> texturegrad.samplercube_fixed_vertex
> texturegrad.samplercubeshadow_vertex
> texturegrad.samplercubeshadow_fragment
> 
> other 7 are passing, I guess there might be something wrong with the formula
> (?)

Oops sorry, I did not realize I need to provide textureLod for vec3 and vec4 as
well, now all those tests pass with Kevin's formula.

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