[Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Apr 18 22:26:12 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=95005
Bug ID: 95005
Summary: Unreal engine demos segfault after shader compilation
error with OpenGL 4.3
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: glsl-compiler
Assignee: idr at freedesktop.org
Reporter: bas at basnieuwenhuizen.nl
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 123034
--> https://bugs.freedesktop.org/attachment.cgi?id=123034&action=edit
Shader
The attached shader is used by the Elemental Demo, extracted with apitrace. It
gets the following compilation error:
0:9(31): error: struct 'TEXCOORD0' previously defined
After some discussion on #dri-devel, we think this is invalid GLSL.
However, given the large number of games using the engine we might still want
to support it. (TODO: is it really the engine or just multiple demos?)
I think adding a drirc quick is going to be infeasible given that the engine
seems to be used by many games.
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