[Bug 95085] Invalid sampling of second texture in fragment shader that have two samplers with different parameters.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Apr 24 00:39:06 UTC 2016


--- Comment #2 from Ilia Mirkin <imirkin at alum.mit.edu> ---
Observation: works with llvmpipe, but not with softpipe. My personal bet, not
rooted in reality, is that something goes wrong with the pow(foo, 1/x) bit.
Something becomes NaN or inf or whatever...

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