[Bug 97232] Line rendering broken in Dolphin when using gl_ClipDistance
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Aug 7 00:18:01 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97232
Bug ID: 97232
Summary: Line rendering broken in Dolphin when using
gl_ClipDistance
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: jules.blok at gmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 125581
--> https://bugs.freedesktop.org/attachment.cgi?id=125581&action=edit
apitrace file
We've added a user-defined clipping plane (gl_ClipDistance) to our vertex
shader, unfortunately this breaks our geometry shaders on the Intel drivers. It
seems that the software rasterizer (llvm) does handle this case correctly.
I've attached an apitrace to reproduce the problem.
Expected output:
https://fifoci.dolphin-emu.org/media/results/eae81c0cc9421e4b98a35024ee1a9a471cf1e7ca.png
Actual output:
https://fifoci.dolphin-emu.org/media/results/44bba96a45cf665df718f81ea48f867e174999da.png
You can also take a look at this issue on our automated testing system:
https://fifoci.dolphin-emu.org/compare/1931322-1924567/
And here is the relevant PR where we are running into this issue:
https://github.com/dolphin-emu/dolphin/pull/4085
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