[Bug 97232] Line rendering broken in Dolphin when using gl_ClipDistance

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 8 18:25:36 UTC 2016


--- Comment #2 from Jules Blok <jules.blok at gmail.com> ---
(In reply to Ilia Mirkin from comment #1)
> A separate thought is that only gl_ClipDistance[0] is written, and there is
> some indication that if any of the clip distances are NaN, the whole
> primitive gets rejected. However also writing distances 1,2,3 didn't help,
> nor did writing 4..7. (Although it did appear to stop flickering a wrong
> primitive for one frame in that situation... all black now.)

I've only enabled the first clipping plane. According to the specs:

    Values written into gl_ClipDistance planes that are not enabled have no

So I highly doubt this is affecting anything, unless the spec is not
implemented correctly.

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