[Bug 97232] Line rendering broken in Dolphin when using gl_ClipDistance

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Aug 17 18:56:22 UTC 2016


--- Comment #19 from Jules Blok <jules.blok at gmail.com> ---
> but that clip distance isn't used due to there being a TES or GS stage in the pipeline.

So a possible workaround for this issue is to not write to the clip distance in
the vertex shader when a GS stage is active?

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