[Bug 97232] Line rendering broken in Dolphin when using gl_ClipDistance

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Aug 17 19:16:46 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97232

--- Comment #20 from Ilia Mirkin <imirkin at alum.mit.edu> ---
VS Output VUE map (4 slots, non-SSO)
  [0] VARYING_SLOT_PSIZ
  [1] VARYING_SLOT_POS
  [2] VARYING_SLOT_CLIP_DIST0
  [3] VARYING_SLOT_VAR0

GS Input VUE map (3 slots, non-SSO)
  [0] VARYING_SLOT_PSIZ
  [1] VARYING_SLOT_POS
  [2] VARYING_SLOT_VAR0

Probably not a great sign. [And yes, avoiding setting gl_ClipDistance in VS
when there's a GS present would probably work around this bug.]

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160817/2a88c9b7/attachment-0001.html>


More information about the intel-3d-bugs mailing list