[Bug 96894] stuck on render ring (v4.7-rc7 Sky Lake Integrated Graphics [8086:1916])
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 30 14:37:28 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96894
yann <yann.argotti at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|intel-gfx-bugs at lists.freede |idr at freedesktop.org
|sktop.org |
Component|DRM/Intel |Drivers/DRI/i965
Version|unspecified |git
Product|DRI |Mesa
QA Contact|intel-gfx-bugs at lists.freede |intel-3d-bugs at lists.freedes
|sktop.org |ktop.org
--- Comment #1 from yann <yann.argotti at intel.com> ---
Assigning to Mesa product.
>From this error dump, hung is happening in render ring batch with active head
at 0xfe3de644, with 0x7b000005 (3DPRIMITIVE) as IPEHR.
Batch extract (around 0xfe3de644):
0xfe3de624: 0x78090005: 3DSTATE_VERTEX_ELEMENTS
0xfe3de628: 0x02000000: buffer 0: invalid, type 0x0000, src offset
0x0000 bytes
0xfe3de62c: 0x22220000: (0.0, 0.0, 0.0, 0.0), dst offset 0x00 bytes
0xfe3de630: 0x02f60000: buffer 0: invalid, type 0x00f6, src offset
0x0000 bytes
0xfe3de634: 0x11230000: (X, Y, 0.0, 1.0), dst offset 0x00 bytes
0xfe3de638: 0x02f60004: buffer 0: invalid, type 0x00f6, src offset
0x0004 bytes
0xfe3de63c: 0x11230000: (X, Y, 0.0, 1.0), dst offset 0x00 bytes
Bad length 7 in (null), expected 6-6
0xfe3de640: 0x7b000005: 3DPRIMITIVE: fail sequential
0xfe3de644: 0x00000000: vertex count
0xfe3de648: 0x00000003: start vertex
0xfe3de64c: 0x00000004: instance count
0xfe3de650: 0x00000001: start instance
0xfe3de654: 0x00000000: index bias
0xfe3de658: 0x00000000: MI_NOOP
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