[Bug 97532] Regression: GLB 2.7 segfaults due to bogus linker precision error (259fc505) on dead variable

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Aug 31 15:55:38 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97532

--- Comment #2 from Eero Tamminen <eero.t.tamminen at intel.com> ---
For example:
./build_x86_64/binaries/GLBenchmark -data data -w 1366 -h 768 -t
GLB27_TRex_C24Z16_FixedTimeStep

But basically anything should crash right at start when GLB 2.7 compiles all of
its shaders.

Maybe you have somehow different version of GLB 2.7.  If you use
MESA_SHADER_DUMP_PATH to get shaders out of GLB, do you see the indicated
variable in shaders:
$ grep fragmentColorVP *
FS_d049e6b822a18cb092e02530736ad6229104e9bb.glsl:uniform vec3 fragmentColorVP;
FS_d049e6b822a18cb092e02530736ad6229104e9bb.glsl:       gl_FragColor = tex *
vec4(fragmentColorVP, 1.0);
VS_51d5e7cdfb8adc088cc5592d75b01fea7bf0ee69.glsl:uniform vec3 fragmentColorVP;

?

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