[Bug 92760] Add FP64 support to the i965 shader backends
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Feb 5 02:52:01 PST 2016
https://bugs.freedesktop.org/show_bug.cgi?id=92760
--- Comment #46 from Iago Toral <itoral at igalia.com> ---
I was thinking that since we want to make some modifications to
lower_vec_to_movs for dvec3 and dvec4 that are really specific for Intel (they
are only needed to play along with brw_nir_split_doubles) we should make that
work under a compiler option. Actually, I was wondering if we should move the
split_doubles pass to NIR as well and make it run or not based on the same
compiler option. Does this make sense to you?
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