[Bug 93357] [HSW] Unreal Atlantis demo - occasional corruption
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Feb 9 19:49:36 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=93357
Ilia Mirkin <imirkin at alum.mit.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #1 from Ilia Mirkin <imirkin at alum.mit.edu> ---
This appears to be fixed by
commit 0aa4f99f562a05880a779707cbcd46be459863bf
Author: Francisco Jerez <currojerez at riseup.net>
Date: Thu Jan 14 11:22:46 2016 -0800
i965: Fix cache pollution race during L3 partitioning set-up.
We need to split the stalling flush from the RO cache invalidation
into a different PIPE_CONTROL command to make sure that the top of the
pipe invalidation happens after any previous rendering is complete.
Otherwise it's possible for previous rendering to pollute the L3 cache
in the short window of time between RO invalidation and the completion
of the stalling flush. Fixes rendering artifacts on Unigine Heaven,
Metro Last Light Redux and Metro 2033 Redux.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93540
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93599
Tested-by: Darius Spitznagel <d.spitznagel at goodbytez.de>
Tested-by: Martin Peres <martin.peres at linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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