[Bug 87389] [ILK] HL2 & CS:Source water shader broken
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Feb 15 05:23:02 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=87389
--- Comment #6 from Rhys Kidd <rhyskidd at gmail.com> ---
Confirmed here as well on ILK. Visual corruption no longer visible on the water
shaders, and certain other effects that had negative performance hits (i.e.
fire) don't appear to do so now.
No hard data however to back that up, but Chris' report aligns with my
experience.
$ glxinfo | grep OpenGL
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ironlake Mobile
OpenGL version string: 2.1 Mesa 11.2.0-devel (git-816c987 2016-02-14
wily-oibaf-ppa)
OpenGL shading language version string: 1.20
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160215/0a3b8dbc/attachment.html>
More information about the intel-3d-bugs
mailing list