[Bug 84004] Bizarre vertex shader results (warped geometry) unless a never executed if-branch is added.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Feb 23 08:40:59 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=84004

--- Comment #7 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Does this still happen with a recent version of Mesa?

Its little hard to do anything about this just with the shaders an example app
would be useful.

There is nothing obvious in the dumps either.

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