[Bug 93566] Shadow of Mordor is fading to white with Intel Mesa driver

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jan 5 04:31:53 PST 2016


https://bugs.freedesktop.org/show_bug.cgi?id=93566

--- Comment #5 from Kenneth Graunke <kenneth at whitecape.org> ---
I fixed the third problem - opt_vectorize() is trying to combine multiple
scalar bitfieldInsert operations, but our validator wasn't allowing that.  I've
written patches to relax that restriction, as it ought to work fine.

Now there's a fourth problem: for some bizarre reason, I'm getting nir_op_fdiv
in a compute shader.  We don't actually implement fdiv, as it's supposed to get
turned into fmul/frcp...

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