[Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jan 7 05:37:11 PST 2016


https://bugs.freedesktop.org/show_bug.cgi?id=91951

--- Comment #9 from riku at sdf-eu.org ---
Thank you Ian for looking at this.

Unfortunately, MESA_EXTENSION_OVERRIDE=-GL_ARB_separate_shader_objects didn't
help. Same error message with same CRC for the failing shader, and no
differences in any of the 207 shaders I got with MESA_GLSL=log. Maybe I did
something wrong, or is it normal to get an implementation error with
MESA_EXTENSION_OVERRIDE?

MESA_EXTENSION_OVERRIDE=-GL_ARB_separate_shader_objects MESA_GLSL=log ./arma3
Mesa 11.0.8 implementation error: Trying to disable permanently enabled
extensions: GL_ARB_separate_shader_objects

Tested with mesa 11.0.8 and llvm-3.7.1. Please let me know if there is
something more I can do. There should be a new version of Arma 3 out soon, so
this might resolve itself.

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