[Bug 92760] Add FP64 support to the i965 shader backends

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jan 7 23:30:36 PST 2016


https://bugs.freedesktop.org/show_bug.cgi?id=92760

--- Comment #28 from Samuel Iglesias <siglesias at igalia.com> ---
(In reply to Jason Ekstrand from comment #27)
> (In reply to Samuel Iglesias from comment #26)
> > I found an issue related to having interleaved uniform definitions of 32-bit
> > and 64-bit data types in the push constant buffer.
> > 
> > The bug is easily shown when we have a double defined just after a 32-bit
> > data type. For example, we have following definition in a GLSL fragment
> > shader:
> > 
> > 	uniform double arg0;
> > 	uniform bool arg1;
> > 	uniform double arg2;
> > 
> > The generated code that copies those push constant values does the following
> > in SIMD16:
> > 
> > mov(8)          g19<1>DF        g2<0,1,0>DF
> > mov(8)          g23<1>DF        g2<0,1,0>DF
> > mov(16)         g9<1>D          g2.2<0,1,0>D
> > mov(8)          g5<1>DF         g2.1<0,1,0>DF
> > mov(8)          g7<1>DF         g2.1<0,1,0>DF
> > 
> > As you see, there is a misalignment in the memory access that copies 'arg2'
> > contents: we are copying the 32 bits of arg1 into the copy of arg2 (notice
> > that g2.1<0,1,0>DF is at the same offset than g2.2<0,1,0>D).
> 
> This issue was anticipated.  We came across it in theory if not in practice
> this summer while Connor was working on it.
> 
> > My proposal is to do a 64-bit alignment when uploading push constant doubles
> > and when reading them from the push constant buffer. The 32-bit push
> > constants' upload and access would not be changed. So the generated code for
> > the same example would be like:
> > 
> > mov(8)          g19<1>DF        g2<0,1,0>DF
> > mov(8)          g23<1>DF        g2<0,1,0>DF
> > mov(16)         g9<1>D          g2.2<0,1,0>D
> > mov(8)          g5<1>DF         g2.2<0,1,0>DF
> > mov(8)          g7<1>DF         g2.2<0,1,0>DF
> > 
> > This solution has the drawback of adding padding inside push constant buffer
> > when we have a mixture of 32 bits and 64-bit data type constants, so it is
> > not memory efficient; plus take it into account to avoid exceeding the push
> > buffer size limitation. The advantage is that it does not add new
> > instructions in the generated code.
> > 
> > Do you like the proposed solution? Or do you have other solution in mind?
> 
> That seems like what we need to do.  Unfortunately, executing it might be a
> bit interesting.  The uniform packing code we have
> (assign_constant_locations) isn't aware of the base data type.  However, you
> do have the type on the source, so you can probably get it.  You may want to
> take a look at this series (which still needs review)
> http://patchwork.freedesktop.org/series/1669/  It addresses some of the same
> problems you'll need to solve but for a different reason.
> 

OK, thanks for the tips. I will take a look at that patch series.

> > BTW, I expect to have a similar problem when reading doubles from the pull
> > constant buffer contents but I have not checked it yet.
> 
> No, that shouldn't be a problem.  We will need to maybe emit two pulls for a
> whole dvec4, but that's about it.  There should be no alignment problems.

OK :-)

Thanks Jason!

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