[Bug 93681] GLSL compilation can be very slow
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jan 12 09:32:03 PST 2016
https://bugs.freedesktop.org/show_bug.cgi?id=93681
Bug ID: 93681
Summary: GLSL compilation can be very slow
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: glsl-compiler
Assignee: idr at freedesktop.org
Reporter: marcandre.lureau at gmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 120988
--> https://bugs.freedesktop.org/attachment.cgi?id=120988&action=edit
slow.shader_test
It seems the glsl compiler isn't that great wrt performance. Please find
attached a reasonably sized shader that takes >1m30s to compile:
time piglit/bin/shader_runner slow.shader_test -auto
PIGLIT: {"result": "pass" }
real 1m47.913s
user 1m47.676s
sys 0m0.239s
Similar bug is 87103
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160112/d0bc6358/attachment.html>
More information about the intel-3d-bugs
mailing list