[Bug 93681] GLSL compilation can be very slow
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jan 12 15:58:29 PST 2016
https://bugs.freedesktop.org/show_bug.cgi?id=93681
--- Comment #2 from Matt Turner <mattst88 at gmail.com> ---
I read the shader a bit more and have decided that all indirect accesses could
be statically determined to occur in limited ranges of the temps[] array.
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