[Bug 93681] GLSL compilation can be very slow

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jan 12 15:58:29 PST 2016


https://bugs.freedesktop.org/show_bug.cgi?id=93681

--- Comment #2 from Matt Turner <mattst88 at gmail.com> ---
I read the shader a bit more and have decided that all indirect accesses could
be statically determined to occur in limited ranges of the temps[] array.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160112/f29ddec1/attachment.html>


More information about the intel-3d-bugs mailing list