[Bug 96624] texture misrender in The Talos Principle on SKL

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jul 1 17:17:40 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96624

--- Comment #3 from Alejandro PiƱeiro (freenode IRC: apinheiro) <apinheiro at igalia.com> ---
(In reply to Grazvydas Ignotas from comment #2)
> I've noticed my trimmed trace triggers a debug assert, so here is another
> working one:
> https://drive.google.com/file/d/0Bz8fw_SGGDzsTVlZZERZRTZiYkU/view?usp=sharing
> bad draw call: 266049
> 
> It seems MESA_DEBUG=flush or setting always_flush_batch helps somewhat, but
> it still misrenders on around half of the tries.
> Sticking glTextureBarrier after the bad call helps even more, but still
> doesn't completely solve it.

glTextureBarrier got a fix just today on mesa master. 

Additionally, some patches were sent related to the caching/flushing(still
pending to get reviewed):
https://patchwork.freedesktop.org/patch/96042/
https://patchwork.freedesktop.org/patch/96041/
https://patchwork.freedesktop.org/patch/96044/
https://patchwork.freedesktop.org/patch/96043/

Just in case you want to test if they help.

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