[Bug 96992] dEQP-GLES3.functional.shaders.texture_functions.texture.sampler2darrayshadow_vertex fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jul 22 20:57:03 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96992

--- Comment #10 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Kenneth Graunke from comment #9)
> So now the question is: why is Z16 broken?

And why only in non-fragment shaders, for array surfaces.

Other differences between non-array and array:

256x256 vs 128x128
9 lod vs 1 lod

And frag shaders get to use sample_c instead of sample_l_c or sample_c_lz.
[Forcing it to use sample_l_c on SKL had no effect.]

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