[Bug 97083] [IVB,BYT] GPU hang on deqp-gles31.functional.separate.shader.random
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jul 25 23:21:41 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97083
Bug ID: 97083
Summary: [IVB,BYT] GPU hang on
deqp-gles31.functional.separate.shader.random
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: mark.a.janes at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Bisected to:
1eef0b73aa323d94d5a080cd1efa81ccacdbd0d2
Author: Kenneth Graunke <kenneth at whitecape.org>
i965: Rewrite FS input handling to use the new NIR intrinsics.
To reproduce, I ran deqp gles31 through piglit:
MESA_GLES_VERSION_OVERRIDE=3.1
PIGLIT_DEQP_GLES31_EXTRA_ARGS="--deqp-log-images=disable
--deqp-gl-config-name=rgba8888d24s8 --deqp-surface-width=400
--deqp-surface-height=300 --deqp-visibility=hidden"
PIGLIT_DEQP_GLES31_BIN=/tmp/build_root/m64/opt/deqp/modules/gles31/deqp-gles31
/tmp/build_root/m64/bin/piglit run -p gbm -c --include-tests
deqp-gles31.functional.separate.shader.random deqp_gles31
/tmp/build_root/m64/test/ivb
GPU hang should reproduce in the first few test cases run.
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