[Bug 95462] [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jun 6 06:25:27 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=95462

--- Comment #2 from Iago Toral <itoral at igalia.com> ---
(In reply to Iago Toral from comment #1)
> (In reply to Mark Janes from comment #0)
> > When fp64 was enabled, corresponding piglit tests cause gpu hang on bxt and
> > bsw:
> > 
> > 2016-05-17T11:37:58,456330-0700 [drm] GPU HANG: ecode 8:0:0x85dffffb, in
> > shader_runner [23184], reason: Ring hung, action: reset
> > Hanging Test:
> > piglit.spec.arb_gpu_shader_fp64.uniform_buffers.fs-dvec4-uniform-array-
> > direct-indirect
> 
> Hi Mark, I don't think we have BXT or BSW hardware here so I am afraid  we
> would need some help from Intel :(
> 
> Also I get from your report that there are multiple tests producing hangs
> like this on these two platforms?

Would it be possible to get a list of the tests that cause a hang? If they are
related to a specific feature of fp64 it would help us narrow down the problem
to something more specific.

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