[Bug 94348] vkBindImageMemory doesn't take into account the offset when the image is used as a depth buffer

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Mar 1 10:49:12 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94348

            Bug ID: 94348
           Summary: vkBindImageMemory doesn't take into account the offset
                    when the image is used as a depth buffer
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Vulkan/intel
          Assignee: intel-3d-bugs at lists.freedesktop.org
          Reporter: bpeeluk at yahoo.co.uk
        QA Contact: intel-3d-bugs at lists.freedesktop.org

In cmd_buffer_emit_depth_stencil it is using image->depth_surface.offset but
only image->offset gets updated during vkBindImageMemory.

I bumped into this because I was lazily using a single allocation for both the
depth buffer and the color buffer in this project here:

https://github.com/bpeel/finvenkisto/tree/vulkan (the vulkan branch of it)

The depth buffer ends up overlapping with the color buffer and it makes some
funky effects. If I change cmd_buffer_emit_depth_stencil to use image->offset
instead then it works, but I don't know if that's the correct solution.

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