[Bug 94449] Implement the invariant keyword
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Mar 9 00:55:32 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94449
Bug ID: 94449
Summary: Implement the invariant keyword
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: glsl-compiler
Assignee: idr at freedesktop.org
Reporter: kenneth at whitecape.org
QA Contact: intel-3d-bugs at lists.freedesktop.org
Blocks: 94448
Mesa's GLSL compiler ignores the "invariant" keyword. This needs to be
implemented.
Some tests in dEQP-GLES3.functional.shaders.invariance.* currently fail because
of this. Some pass by luck. Handling "invariant" correctly should fix all of
these.
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