[Bug 94485] dEQP-GLES3.functional.negative_api.shader.compile_shader and delete_shader broken by Meta

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Mar 11 01:21:42 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94485

--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
Actually, the problem is that compile_shader's first subtest assumes that no
shaders exist, i.e.

glCompileShader(9)

should return GL_INVALID_VALUE because 9 simply does not exist.

But because of Meta, it does exist - and the real bug is that applications can
observe and even alter these shaders.  In the dEQP test sequence, it happens to
be a gl_shader_program, so we return GL_INVALID_OPERATION.  But it could be a
shader, at which point we would return it.

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