[Bug 94485] dEQP-GLES3.functional.negative_api.shader.compile_shader and delete_shader broken by Meta
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Mar 11 01:21:42 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94485
--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
Actually, the problem is that compile_shader's first subtest assumes that no
shaders exist, i.e.
glCompileShader(9)
should return GL_INVALID_VALUE because 9 simply does not exist.
But because of Meta, it does exist - and the real bug is that applications can
observe and even alter these shaders. In the dEQP test sequence, it happens to
be a gl_shader_program, so we return GL_INVALID_OPERATION. But it could be a
shader, at which point we would return it.
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