[Bug 94713] [Gen8+] ES 3.1 Stencil texturing broken for 2DArray/Cubes
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Mar 26 09:22:49 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94713
Bug ID: 94713
Summary: [Gen8+] ES 3.1 Stencil texturing broken for
2DArray/Cubes
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: kenneth at whitecape.org
QA Contact: intel-3d-bugs at lists.freedesktop.org
Blocks: 94448
dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_2d_array and
dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_cube both fail
on Broadwell. These tests simply create a stencil texture, then draw using a
shader that samples from it. Something about multi-layered textures breaks.
No crazy blitting or packed depth/stencil stuff is involved - we simply have a
S8 texture and rely on the sampler's W-tiling capabilities.
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