[Bug 94713] [Gen8+] ES 3.1 Stencil texturing broken for 2DArray/Cubes

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Mar 26 09:22:49 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94713

            Bug ID: 94713
           Summary: [Gen8+] ES 3.1 Stencil texturing broken for
                    2DArray/Cubes
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i965
          Assignee: idr at freedesktop.org
          Reporter: kenneth at whitecape.org
        QA Contact: intel-3d-bugs at lists.freedesktop.org
            Blocks: 94448

dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_2d_array and
dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_cube both fail
on Broadwell.  These tests simply create a stencil texture, then draw using a
shader that samples from it.  Something about multi-layered textures breaks.

No crazy blitting or packed depth/stencil stuff is involved - we simply have a
S8 texture and rely on the sampler's W-tiling capabilities.

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