[Bug 95299] [BDW, deqp] gles31 tests occasionally fail to create compute shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri May 6 15:41:07 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=95299
Bug ID: 95299
Summary: [BDW, deqp] gles31 tests occasionally fail to create
compute shader
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: mark.a.janes at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
This failure mode is not easy to reproduce, but it causes intermittent false
positives in the CI:
/tmp/build_root/m64/opt/deqp/modules/gles31/deqp-gles31
--deqp-case=dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.ivec3_array_struct
--deqp-log-images=disable --deqp-gl-config-name=rgba8888d24s8
--deqp-surface-width=400 --deqp-surface-height=300 --deqp-visibility=hidden
dEQP Core git-ac9895c3cd060bb4414b0a932e2d09b0c47dbef2 (0xac9895c3) starting..
target implementation = 'X11 GLX'
Warning: Unable to create native OpenGL ES 3.1 context, will use wrapper
context.
Test case
'dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.ivec3_array_struct'..
Test case duration in microseconds = 497 us
Fail (glCreateShader(): glGetError() returned GL_INVALID_ENUM at
gluShaderProgram.cpp:56)
DONE!
Test run totals:
Passed: 0/1 (0.0%)
Failed: 1/1 (100.0%)
Not supported: 0/1 (0.0%)
Warnings: 0/1 (0.0%)
Test run was ABORTED!
Standard Error:
Mesa: User error: GL_INVALID_ENUM in CreateShader(GL_COMPUTE_SHADER)
Mesa: User error: GL_INVALID_ENUM in glBindBufferARB(target 0x8f3f)
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