[Bug 95299] [BDW, deqp] gles31 tests occasionally fail to create compute shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri May 6 15:41:07 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=95299

            Bug ID: 95299
           Summary: [BDW, deqp] gles31 tests occasionally fail to create
                    compute shader
           Product: Mesa
           Version: unspecified
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i965
          Assignee: idr at freedesktop.org
          Reporter: mark.a.janes at intel.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org

This failure mode is not easy to reproduce, but it causes intermittent false
positives in the CI:

/tmp/build_root/m64/opt/deqp/modules/gles31/deqp-gles31
--deqp-case=dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.ivec3_array_struct
--deqp-log-images=disable --deqp-gl-config-name=rgba8888d24s8
--deqp-surface-width=400 --deqp-surface-height=300 --deqp-visibility=hidden
dEQP Core git-ac9895c3cd060bb4414b0a932e2d09b0c47dbef2 (0xac9895c3) starting..
  target implementation = 'X11 GLX'
Warning: Unable to create native OpenGL ES 3.1 context, will use wrapper
context.

Test case
'dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.ivec3_array_struct'..
Test case duration in microseconds = 497 us
  Fail (glCreateShader(): glGetError() returned GL_INVALID_ENUM at
gluShaderProgram.cpp:56)

DONE!

Test run totals:
  Passed:        0/1 (0.0%)
  Failed:        1/1 (100.0%)
  Not supported: 0/1 (0.0%)
  Warnings:      0/1 (0.0%)
Test run was ABORTED!

Standard Error:
Mesa: User error: GL_INVALID_ENUM in CreateShader(GL_COMPUTE_SHADER)
Mesa: User error: GL_INVALID_ENUM in glBindBufferARB(target 0x8f3f)

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