[Bug 95466] SSAO doesn't work as expected in Supertuxkart
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue May 17 23:12:57 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=95466
Bug ID: 95466
Summary: SSAO doesn't work as expected in Supertuxkart
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: deveee at gmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 123851
--> https://bugs.freedesktop.org/attachment.cgi?id=123851&action=edit
intel-wall
I am debugging it on STK side, but without success (at least for now).
You can look at the screenshots. It looks badly, especially when you are near
the walls.
It works fine with other drivers, it's just a problem with intel.
You need STK version from current git to reproduce it, because in older
versions there was a problem with compute shaders, which are needed for
bilinear filtering. Or you can probably disable compute shaders extension and
then use STK 0.9.1.
This is rather old bug, initially reported in 2014:
https://github.com/supertuxkart/stk-code/issues/1751
Here is the ssao shader that is used:
https://github.com/supertuxkart/stk-code/blob/master/data/shaders/ssao.frag
It certainly affects intel HD4000. I can't really say if it affects also newer
hardware because I have no possibility to check it.
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