[Bug 95462] [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue May 17 20:56:31 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=95462
Bug ID: 95462
Summary: [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: mark.a.janes at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
When fp64 was enabled, corresponding piglit tests cause gpu hang on bxt and
bsw:
2016-05-17T11:37:58,456330-0700 [drm] GPU HANG: ecode 8:0:0x85dffffb, in
shader_runner [23184], reason: Ring hung, action: reset
Hanging Test:
piglit.spec.arb_gpu_shader_fp64.uniform_buffers.fs-dvec4-uniform-array-direct-indirect
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160517/18f86637/attachment.html>
More information about the intel-3d-bugs
mailing list